
Walk animation cycle for Finn, the main character (in human form) in Blast-A-Finn.
A 2D physics-based platformer created by the Blast-A-Finn team. Play as a fish who can only move by blasting arm cannons in a direction and getting launched the opposite way.
Unity • C# • Aseprite
A 2D physics-based platformer created by the Blast-A-Finn team. Play as a fish who can only move by blasting arm cannons in a direction and getting launched the opposite way.
Character Designer / Pixel Artist / Animator

Walk animation cycle for Finn, the main character (in human form) in Blast-A-Finn.

Crowd NPC animation for Blast-A-Finn's opening cutscene, including the main antagonist 'Witch' character.

A cutscene background designed for Blast-A-Finn's opening sequence.

A bubblepop animation cycle for UI Items within the game.

A Waterball pop animation cycle for UI Items within the game.

A layered background City sprite for level 1 of Blast-A-Finn.

Various UI and tileset sprites for level 1 cityscape for Blast-A-Finn.