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Alien Space Plants

A complete top-down pixel-art rogue-like shooter, designed with my six-year-old son and released on itch.io.

Unity • C# • Aseprite

Overview

Alien Space Plants began as a small game development project inspired by ideas from my six-year-old son, who quickly became the project's unofficial Game Director. What started as an experiment in movement and combat grew into a complete playable game featuring procedural dungeons, melee and ranged combat, enemies, upgrades, shops and a final boss encounter. The project became a practical way for me to develop my Unity and C# skills by taking a game from an initial idea through development, polish and release.

My Role

Solo Developer / Designer

Highlights

  • Designed and developed a complete playable game in Unity and C#
  • Procedurally generated maze-based dungeon levels
  • Melee and ranged combat with multiple enemy types and boss encounters
  • Player upgrades, collectibles, shops and progression systems
  • Pixel-art characters, animation and UI
  • Audio, menus, pause, win states and complete game flow
  • Built from an original game concept created with my six-year-old son
  • Released independently on itch.io