
Opening scene from the completed version of Alien Space Plants.
A complete top-down pixel-art rogue-like shooter, designed with my six-year-old son and released on itch.io.
Unity • C# • Aseprite
Alien Space Plants began as a small game development project inspired by ideas from my six-year-old son, who quickly became the project's unofficial Game Director. What started as an experiment in movement and combat grew into a complete playable game featuring procedural dungeons, melee and ranged combat, enemies, upgrades, shops and a final boss encounter. The project became a practical way for me to develop my Unity and C# skills by taking a game from an initial idea through development, polish and release.
Solo Developer / Designer

Opening scene from the completed version of Alien Space Plants.

Boss encounter within the procedurally generated dungeon.

A scene from level 3 of the released version of Alien Space Plants.

A scene from level 4 of the released version of Alien Space Plants.
Alien Space Plants gameplay showcasing the dungeon, combat and core game systems.

Player character directional walking and idle animations.

The animated shopkeeper, designed from one of my son's requests for the game.