
Concept scene using limited 2D Gameboy style palette & aspect ratio tileset.
My game worked for the Newbies Game Jam 2022
Unity • C# • Aseprite
My entry for the Newbies Game Jam 2022. Unfortunately, the game didn't get finished in time, but game assets were created. The theme for this game jam was 'minimalism' so I chose to go with a minimal colour palette in the style of the original Game Boy. A simple platformer game was planned with my team where the Wizard player character could use their hat to take over enemy characters to solve platformer puzzles.
Character Artist / Character Designer / Gameplay Designer

Concept scene using limited 2D Gameboy style palette & aspect ratio tileset.

Wizard Player Character in a 2D Pixel art Gameboy style. Limited palette & aspect ratio of 16 x16 pixels. Includes Idle/Walk/Jump animation.

Skeleton character in a 2D Pixel art Gameboy style. Limited palette & aspect ratio of 16 x16 pixels. Includes Idle/Walk/Jump animation.

Blob character in a 2D Pixel art Gameboy style. Limited palette & aspect ratio of 16 x16 pixels. Includes Idle/Walk/Jump animation.